Aug 04, 2008, 06:13 PM // 18:13
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#61
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by optymind
From reading these posts I get the impression people are FORCED to use PVE skills and cons.
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The guild wars association of QQers next target is Consets.............once Ursan takes the hit they will shift there focus to Consets, but this time Anet will give them the good ole middle finger.
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Aug 04, 2008, 06:22 PM // 18:22
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#62
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Tyla
They don't?
Teamplay applies in all situations of the game except solo farming.
Without players, this game wouldn't exist.
Coordination and communication are key to making your team as strong as it can get.
Nor is "players". Player versus Player implies there are other players you are against.
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Well outside of the term AI I don't find anything in there that would tip me off that you were actually talking about PvE.
It's PvE science fiction.
It would be sweet if PvE worked that way - but it just doesn't.
Whereas it pretty much sums up all of PvP.
It's like Avy said - it shows the state of PvE really well.
Quote:
Originally Posted by zamial
The last thing I would do is limit the special weekends to 1 pve and 1 pvp per month. If every weekend is special, none are. I believe the community is growing weary of the same old, reheated events.
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Actually I'd like to take it the other way and make ALL weekends have EVERYTHING doubled.
Double factions/grind titles, lucky/unlucky, dye drops, ...
All thrown together into one big ball of ... whatever big balls are made off.
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Aug 04, 2008, 06:31 PM // 18:31
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#63
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Tyla
In PvE, all I do is just put Barrage on my bar and spam 1 now.
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Unless you post screenshots of you vanquishing Joko's Domain or finishing Vloxen Excavations HM with H/H and just Barrage on your bar, I will take it your response as bluff and bluster.
Yes, the vast majority of HM can be completed using just Barrage. That's not the point. The point is for all of HM to be completable by one skilled human, playing any profession, with three heroes, four henchmen, and no PvE skills or consumables. Overshoot this difficulty barrier, and only gimmicks remain.
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Aug 04, 2008, 06:53 PM // 18:53
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#64
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Emo Goth Italics
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Quote:
Originally Posted by Esan
Unless you post screenshots of you vanquishing Joko's Domain or finishing Vloxen Excavations HM with H/H and just Barrage on your bar, I will take it your response as bluff and bluster.
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Those are two of the hardest areas in Guild Wars PvE. Regardless, it would still be doable.
Quote:
Yes, the vast majority of HM can be completed using just Barrage. That's not the point. The point is for all of HM to be completable by one skilled human, playing any profession, with three heroes, four henchmen, and no PvE skills or consumables. Overshoot this difficulty barrier, and only gimmicks remain.
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Right now the game is easy and requires minimal effort. Even without PvE skills and the likes, it's still possible with minimal effort.
If you improve the AI up to some extent, you could infact get rid of some of the gimmicks such as Tank 'N' Spank.
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Aug 04, 2008, 07:05 PM // 19:05
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#65
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by romeus petrus
just a small example from recent memory:
I remeber when DoA first came out how everyone was complaining about how "impossible" it was, and that was on NM. Then people discovered the trinity build and everyone moved to whining about how certain professions were not allowed in DoA PUGS, and complained about how Tormented weapons were out of reach for most "casual" players.
And now that everyone and their dog have been to DoA people are complaing about how easy it is, and QQing about the price of armbraces crashing..
Anet just cannot win..
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You are 100% right. People bitch something is too hard. Then a build comes out w/ele/monk/necro/and a tank. Mesmers/rits/dervs/sins/rangers bitch how no one wants them in their DoA PUG. Oh ok...let's give them ursan. Now any class can play it, and now people are pissed their armbraces aren't worth as much anymore. Big deal, that's just a huge expression of epeen and how you want the most bang for your buck. No one cares how hard it is to get the wep, just how much you can get for it. So now everyone wants UB nerfed so we can go back to the ele/monk/tank/necro combo and leave every other profession not mentioned to just stand in DoA spamming "Class that no one wants in their grp lfg"
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Aug 04, 2008, 07:15 PM // 19:15
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#66
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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Everyone is so upset about Ursan. Well, Don"t use it. No one is out there saying you have to use it. But for the people who can't find Pugs for their characters why can't they use it. Everyone complained about the ranger build in the Tombs too. You are for the most part able to play the game in any manner that pleases you. Why worry about what someone else does. And no I don't use Urasn. If any thing I would like to see it opened up more so you didn't have to pug and could use heros as much as you like any where you liked.
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Aug 04, 2008, 07:35 PM // 19:35
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#67
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The Greatest
Join Date: Feb 2006
Profession: W/
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I think I've had to say this well over 9000 times on guru.
Stop saying don't like it, don't use it. Stop being ignorant fools. Ursan affects pretty much every PvE player. I'm not going to waste my time and explain it yet again, if you want to stop being ignorant, use your head, and go search for good posts about it.
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Aug 04, 2008, 07:36 PM // 19:36
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#68
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Emo Goth Italics
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Quote:
Originally Posted by Sparks Dawnbringer
Everyone is so upset about Ursan. Well, Don"t use it. No one is out there saying you have to use it. But for the people who can't find Pugs for their characters why can't they use it. Everyone complained about the ranger build in the Tombs too. You are for the most part able to play the game in any manner that pleases you. Why worry about what someone else does. And no I don't use Urasn. If any thing I would like to see it opened up more so you didn't have to pug and could use heros as much as you like any where you liked.
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Participation isn't the only problem, and either way DLDU doesn't apply to PuGs because if you don't like it you have to use it in the first place.
Oh, by the way, I would like to see the Imbagon nerfed too, but I still abuse it. What're you going to do? Tell me the same old shitty worn out argument?
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Aug 04, 2008, 08:29 PM // 20:29
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#69
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by upier
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All thrown together into one big ball of ... whatever big balls are made off.
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Big balls are made of wax.
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Aug 04, 2008, 08:52 PM // 20:52
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#70
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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To make PvE more challenging... hmmm... Remove Racthoh from the game.
Honestly though as some others pointed out earlier remove consumables and heroes. Consumables make PvE so very easy, even in hardmode.
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Aug 04, 2008, 08:53 PM // 20:53
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#71
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Shadowspawn X
Big balls are made of wax.
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Fire. Big balls are made of Fire.
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Aug 04, 2008, 09:34 PM // 21:34
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#72
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by garethporlest18
There shouldn't be instant boss killers like Pain Inverter.
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Pain Inverter is fine, it's boss damage that's unbalanced (as anyone who's fought an elementalist boss should know!). All Pain Inverter does is give the boss a taste of its own medicine...
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Aug 05, 2008, 02:04 AM // 02:04
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#73
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Hyper Cutter
Pain Inverter is fine, it's boss damage that's unbalanced (as anyone who's fought an elementalist boss should know!). All Pain Inverter does is give the boss a taste of its own medicine...
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The difference is, humans get to play with intelligence and skill (discluding ursan), AI doesn't. AI is weak with normal skills, and weak with very strong skills. Humans are capable of being excellent with normal skills. The monsters need it overpowered skills, because the AI is shit.
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Aug 05, 2008, 02:21 AM // 02:21
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#74
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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They wont be updating the AI. Not now.
What we can do now is tweak how some skills are used, change some build, possibly create some monster skills and give them some proprieties (more damage, damage negation and etc).
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Aug 05, 2008, 04:18 AM // 04:18
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#75
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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I'm curious as to why GW players think they should be able to complete all difficulty levels - mostly because this mentality doesn't seem to exist in other games (or perhaps genre is the problem?). When people can't beat DMD mode in Devil May Cry, they don't seem to care - but GW HM actually being maybe challenging is unacceptable?
Exactly what would be so alien about a difficulty mode in any game that was beyond an average player's ability to complete?
Some of GWEN's monster groups would have been fairly tough in HM, were it not for PvE skills and consumables. I'm pretty sure entire areas populated with groups on the level of Slaver's dwarves or balanced Charr teams would give most people a run for their money.
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Aug 05, 2008, 04:34 AM // 04:34
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#76
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The Greatest
Join Date: Feb 2006
Profession: W/
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It's because people expect to do everything in a game because they paid for it. They think casual players deserve steamrolling through end-game content. Since the majority of GW players are bad and can't complete the content, they bitch and moan about it being too hard. ANet is a business, they're after the money. They go with the majority, and don't care where they're taking the game. They're making money, that's good enough for them.
If the majority were for challenging content and against ursan, I'm sure ANet would make more challenging content and nerf ursan. Sadly, the people who want the game easier because they're bad are ignorant and selfish fools. They want the titles, elite armor and rare items for themselves, but because they can't actually earn them, they rely on overpowered skills.
Guild Wars was once challenging (remember thunderhead keep during prophecies only?). Because of the majority, the difficulty of Guild Wars is similar to the difficulty in this game:
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Aug 05, 2008, 04:39 AM // 04:39
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#77
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by Arkantos
snip
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I lol'd at the truth
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Aug 05, 2008, 04:48 AM // 04:48
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#78
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by I pwnd U
To make PvE more challenging... hmmm... Remove Racthoh from the game.
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No dissing THE Racktoe!
No..really...Why not revert the game..back to it's original state?
Keep the skills coming..remove PvE only skills, cons (bye bye gumballs), and make it the way it was?
Why was ursan added?
It wasn't needed..over time, all those players that wanted to complete GW:EN would have?
Skill 'balancing' would have continued, new fresh builds would be there for all to try out, players would still be what their professions limited them to be, and all would be well.
I think a complete revert is in order...and wipe all PvE only skills off the face of guild wars.
Casual players my ass....not a good enough excuse...we all play guild wars for our own reasons, we are all 'casual' to some extent.
Quit being greedy, and earn your way like the rest of us...skill=reward.
Last edited by Trub; Aug 05, 2008 at 04:51 AM // 04:51..
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Aug 05, 2008, 05:29 AM // 05:29
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#79
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Burst Cancel
I'm curious as to why GW players think they should be able to complete all difficulty levels ...?
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You don't need to spend more than three seconds on introspection to discover the answer: the HoM. Anyway, regardless of what GW players think, the thousands of GWAMMs walking around are living proof that HM is completable by the average player.
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Aug 05, 2008, 05:39 AM // 05:39
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#80
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Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
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1. give the monster mobs 3 monks
2. give each monster rez skill
that will make it just a little harder , if not by much.
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